Magnus Barbier Sonne Storbjerg

A Game Development Portfolio

  • Magnus Barbier Sonne Storbjerg
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Category Archives: Role: Design

Broken Lines

Summer 2016 – Spring 2020 (3.75 years)

Role: Lead Programmer and Game Designer

Team: ~8 people

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  • Broken Lines

School Yard Ninja

Finished: 2017

Role: Programmer

Engine: Unity 3D

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  • School Yard Ninja

Tales From the Void

Fall 2014 – Spring 2016 (1.5 years)

Role: Game Designer and Programmer

Team: ~5 people

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  • Tales From the Void

Momentum

Platform: Unity Web Player

My Role: Game Design and Programming

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  • Momentum

Worst Platformer Ever

Platform: Unity Web Player

My Role: Game and Level Design

Awards: Audience Award – GGJ 2015

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  • Worst Platformer Ever

Sheep: HurrDurr

Platform: Unity Web Player

My Role: Game Design and Programming

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  • Sheep: HurrDurr

Stoneguard

Platform: Win Stand Alone

My Role: Game Design and Lead Programming

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  • Stoneguard

Luminotics

Platform: Win Stand Alone

My Role: Level Design

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  • Luminotics
  • Magnus Barbier Sonne Storbjerg
    • Completed Games

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