Magnus Barbier Sonne Storbjerg

A Game Development Portfolio

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Category Archives: Published

Kostrejsen

Finished: 2024

Role: Programmer

Engine: Unity 3D

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  • Kostrejsen

Gerda: A Flame in Winter – Liva’s Story

Fall 2022 – Spring 2023 (0.5 years)

Role: Lead Programmer

Team: ~20 people

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  • Gerda: A Flame in Winter – Liva’s Story

Localization System

Time on project: 2 years (fall 2021 – spring 2023)Engine: Unity3DLanguage: C#Published in: “Gerda: A Flame…

  • Localization System

Gerda: A Flame in Winter

Summer 2020 – Fall 2022 (2.25 years)

Role: Lead Programmer

Team: ~15 people

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  • Gerda: A Flame in Winter

Broken Lines: The Dead and the Drunk

Spring 2020 – Winter 2020 (0.5 years)

Role: Lead Programmer and Game Designer

Team: ~6 people

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  • Broken Lines: The Dead and the Drunk

Color Management

Time on project: 3 years (2018 – 2021)Engine: Unity3DLanguage: C#Published in: “Broken Lines“, “The Dead and…

  • Color Management

Broken Lines

Summer 2016 – Spring 2020 (3.75 years)

Role: Lead Programmer and Game Designer

Team: ~8 people

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  • Broken Lines

ArtMix

Finished: 2016

Role: Programmer

Engine: Unity 3D

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  • ArtMix

Tales From the Void

Fall 2014 – Spring 2016 (1.5 years)

Role: Game Designer and Programmer

Team: ~5 people

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  • Tales From the Void

Worst Platformer Ever

Platform: Unity Web Player

My Role: Game and Level Design

Awards: Audience Award – GGJ 2015

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  • Worst Platformer Ever

Sheep: HurrDurr

Platform: Unity Web Player

My Role: Game Design and Programming

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  • Sheep: HurrDurr
  • Magnus Barbier Sonne Storbjerg
    • Completed Games

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