Turn-Based Combat System Time on project: .5 years (Fall 2024 – Spring 2025)Engine: Unity3DLanguage: C#Featured in: “Laguna“, “The Long… Turn-Based Combat System
The Long Night (Demo) Winter 2024 – Spring 2025 (0.5 years) Role: Lead Programmer Team: ~6 people … The Long Night (Demo)
Njord’s Embrace (Demo) Winter 2024 – Spring 2025 (0.5 years) Role: Lead Programmer Team: ~5 people … Njord’s Embrace (Demo)
Laguna (Demo) Fall 2024 – Spring 2025 (0.5 years) Role: Lead Programmer Team: ~5 people … Laguna (Demo)
The Current (Demo) Fall 2023 – Winter 2024 (1.75 years) Role: Lead Programmer Team: ~16 people … The Current (Demo)
Gerda: A Flame in Winter – Liva’s Story Fall 2022 – Spring 2023 (0.5 years) Role: Lead Programmer Team: ~20 people … Gerda: A Flame in Winter – Liva’s Story
Localization System Time on project: 2 years (fall 2021 – spring 2023)Engine: Unity3DLanguage: C#Published in: “Gerda: A Flame… Localization System
Gerda: A Flame in Winter Summer 2020 – Fall 2022 (2.25 years) Role: Lead Programmer Team: ~15 people … Gerda: A Flame in Winter
Broken Lines: The Dead and the Drunk Spring 2020 – Winter 2020 (0.5 years) Role: Lead Programmer and Game Designer Team: ~6 people … Broken Lines: The Dead and the Drunk
Color Management Time on project: 3 years (2018 – 2021)Engine: Unity3DLanguage: C#Published in: “Broken Lines“, “The Dead and… Color Management
Broken Lines Summer 2016 – Spring 2020 (3.75 years) Role: Lead Programmer and Game Designer Team: ~8 people … Broken Lines
Tales From the Void Fall 2014 – Spring 2016 (1.5 years) Role: Game Designer and Programmer Team: ~5 people … Tales From the Void