Magnus Barbier Sonne Storbjerg

I’ve worked with game development since fall 2014 on published award winning in-house game projects as well as other client work for various organizations, such as museums, public service providers and the health sector. I have experience working directly with clients and managing a team of developers; distributing tasks, overseeing career development and ensuring their mental well-being.

Some of my best work has been on supporting and developing our in-house tools for the other departments, as well as building the foundational code architecture for our in-house projects. Organizing data and code flow, as well as optimizing pipelines through automation brings me much joy.

Given my background in design I have a solid understanding of the challenges and requirements of the design department and their pipelines which has made me very efficient when working in conjunction with the design team – implementing UI and UX solutions, as well as providing competent feedback to designs, and suggesting competent alternative solutions to address technical limitation. Furthermore, it has made me better at working directly with clients (be it external or other departments) in outlining design specifications and providing solutions to their problems.